new platforms for education – unstable platforms

New Platforms for Education
Andrea Mangiatordi et al, Facebook Influence on University Students’ Media Habits
Mary Leigh Morbey, Metamedia Immersive Environments: Transitions in Digital Learning
Andi Sciacca, The Digital Kitchen
Young Song, Lisa Donovan, Kristina Sansone, Multiple Layers of Learning through Digital Transition: VoiceThread
moderator: Chris Gerben

Mangiatordi: frivolous content is the norm. It is seen as a sort of strategy to protect privacy. Use of facebook is mainly instrumental: used to orchestrate face-to-face hangouts. Students tend to deprecate it, mostly for contents and private issues [but web 2.0 is all about sharing, above all, are our students being too serious?]. Media platforms have swithced: students appear to be very savvy in finding the entertainment they want. Digital skills are not so common: many of the interviews saw themselves as digital immigrants. So what? Facebook didn’t probably change the habits. It most likely changed interpersonal communications quantitatively. Redefining other media or formats uses.

Metamedia immersive environments: transitions in digital learning. Mary Leigh Morbey.

Metamodel Mastery (MM) as a framework: the ability to discover, create, produce, analyze, synthesize, integrate and share cdata, artifacts.

The focus of this paper is impact and potential of 3D virtual metamedia platforms to transform higher education and potentially all levels of education into a learning metaverse. 3D web of social spaces, technologies and economics.

MM framework: trans-disciplinary research, creative synthesis of ideas and perspective, individual agency in the construction/mediation of multiple lifeworlds, hence a metamedium enable metaverse (Lombardi & Lombardi, 2010).

Croquet to Open Cobalt: Croquet (philosophy of Kay and Paert Constructinism: freely downloadable, open-source, 3D environment. In 2006 at U of Wisconsin morphed into Brie and then in 2009 evolved into Open Cobalt. A free app where you can share richly hyper linked text.

http://www.opencobalt.org/

Students work together on it collaboratively. It is expected to show lower intimidation of STEM subjects in playful environment. Student agency in technological learning environments. The work remains to be in the area of professional adoption of the technologies rather than in the capabilities of the technologies themselves.

These environments have potential to support a range of types of mastery that extend far beyond print literacy. An open, free plaform – OC – could greatly diminish cost of 3D virtual environments. Professors and teachers need to be willing to learn, experiment and engage these environments. Technician service providers need to be integral to the teaching team. Research analysis in the area of 3d virtual learning environments, at all education levels un undertheorized. Sustained, theoretically based systematic research is needed to develop and scrutinize the possiblities of 3d metamedia immersive environments across education.

The Digital Kitchen. Andi Sciacca.

responsibilities as educators: to teach our students, expand our own skill-sets, integrate cflassic and modern.