plenary/keynote, day 2

I finally woke up early this morning so I attended the keynote for day 2. Well worth it of course. Wade, the keynote speaker is very charismatic and his presentation was both humorous and very informative. It encouraged reflection, really, and one must go back and look once again at some of the activities one has planned for classes that one teaches.

wadeWade,  Jane and ?

Inquiry-based software MicroWorlds: Promoting Understanding and Retention of Concepts

Presenter: Wade Ellis – West Valley College.

Wade wanted to use technology in teaching mathematics. He then understood that technology was about learning and that he really liked to lecture with chalk boards [that were in themselves a technology]. Students should learn to learn mathematics or your chosen discipline. He felt he needed to facilitate and improve their learning but he couldn’t do it by himself – he felt he needed a team. Any time you want to change the quality of instruction you need a team.

Wade has been involved in several projects, among them the National Digital Library Visiting Team, ODE Architect software package, etc.

Merlot as a repository:

What kinds of things are in Merlot? Text, animations [we are told what we should observe], simulations, lessons of various sorts and other stuff as well. What is missing in Merlot? A significant amount of effort put in in instructional design.

Examples:

Contour map: it runs for 28 seconds and it is really good, but where is the lesson that surrounds it? This was an animation that you can sort of make it into a simulation.

ALEKS Tour: it is really a package.  It is an artificial intelligence-based system for individualized learning. Start up money was 10 million dollars. It is expensive, heavily based on research, heavily designed in terms of interface and pedagogy. This is a full-blown package that has bells and whistles and is on the web all the time, whereas we saw the Contour map which was smaller. How do we integrate them or how do we put all this stuff together? The learning object is not the learning activity here.

Brain research: diagrams by Kolb and Zull. The idea that there are different parts of the brain that we know about that deal with concrete experience. Others deal with reflective observations. Others take that reflective observation and creates hypotheses and then there is the actual testing of the hypotheses.

The brain therefore engages in experience, reflects on it, abstracts it and then tries it. From a mathematical point of view we often start with diagrams, reflect on it, abstract it and then try it. However the materials we produce tell student things and does not let them go through this process. If you bathe the whole learning event in emotion, you get better results. The other way is to scare people. J

Malcolm Knowles makes the following assumptions about the design of learning for adult learners [Andragogy]: they need to know why they need to learn something; adults need to learn experientially; adults approach learning as problem-solving, and adults learn best when the topic is of immediate value.

Bloom’s Taxonomy of Learning: it has 4 levels of learning: information [remembering]; knowledge [understanding]; application [applying in real world]; problem solving [analyzing]; evaluation [judging] and research [creating].

Some research shows that if you don’t get to the application and problem solving level it does not translate into long term knowledge. They don’t remember anything later. As the adage goes: “what happens in the mathematics classroom, stays in the mathematics classroom”. Not good.

Action, consequence, reflection principle: students act on mathematical objects, observe the consequences of their actions and then reflect on it.

The learning object should be embedded into the activity. If you embed it into an activity, what is the important part of the activity that you will build? You build the reflective part of this which is essential to the Bloom’s taxonomy.

Inquiry questions: we could use good or bad questions and students should recognize them.

Learning process methodology: in the activity, there is preparation, a learning activity and then a reflection.

In preparation: why are we doing the activity? Where does it fit in the knowledge framework? What are the resources? Goals? Performance criteria, is there a language that I will have to learn? Do most lessons and most activities have this set of ideas? Probably not.

The learning activity: you’re prepared, now you need the plan, key questions/critical thinking questions [Reflection], examples and models, application and problem solving.

Reflection: self-assessment is very important especially that I already have performance criteria. Then there is the extension: could I use this somewhere else?

Learning as a process:

Learning skills: Good idea if we embed into the activity learning skills such as reading carefully, abstracting, generalizing, dealing with frustration. Can you prove any of those skills? Should we talk to our students about those frustration issues?

Example:

Preparation : why? Understanding contour mapping will help you in reading such maps when you are deciding on paths for power lines or hiking paths.

Where does it fit? You can currently read road maps and hiking trail maps

Learning activity example:

Plan:  read the critical thinking questions, work with the contour map program, answer the critical thinking questions, interpret the applications, solve the problems. There should be some questions that are easy and some that should be more complicated.

Application: another topographic map to interpret.

Reflection: self-assessment: can you determine basic features of a region from its topographic map?

Extension: how do you use it beyond class?

Two essential ways of thinking: The Axiomatic Method and the Scientific Method. They are the foundation of many of the activities that we do. Yet there are no technological support for us to apply those.

Bits and pieces: social aspects of learning communities; tablet PCs and classroom communications, using the Internet to expand the curriculum.  Important to check the classroom setting, how students are sitting, room temperature, etc. Expanding the curriculum on American History for example should show emphasis on American Indian perspectives, black perspectives, Hispanic perspectives etc… but this would cause teachers to be challenged. Most teachers don’t like to go there. We need to diversify the sources of what they learn and this is what the internet will do.

gamelets

juliettePhew!! loooong day.. and two more long days to go. But quite worthwhile. So now the last session of the day at 5 pm. So here is the session I attended to end the day: Gamelets. Happy I attended it.

Teaching Learning with Gamelets

Juliette Bourdier. University of Colorado

What is a gamelet and why and how to use it.

What is a gamelet? Like an applet – it is a tool and also a toy, on a specific topic. It is intended as game design for education and could be used inside/outside the classroom [for students for example who were absent or who did not follow with you in class]. Finally who is the teacher? Many teachers think that with gamelets you lose control of the class. This is not true. You are still the boss of your class, so don’t have that fear.

The gamelet is very small and therefore you need to be very focused and do a gamelet with a specific issue or question.

Why use a gamelet?

  • To design simulation or observation. We will put a simulation where something is happening. The students may not yet understand what is happening. He/she will notice something is happening and it is my role as teacher to help him/her understand what is happening.
  • To reformulate concepts, ideas. Some students don’t understand and so we can use other things to make them understand.
  • To cover the Kolb learning style inventory. Learning by producing, experimenting.
  • To bring practice, repetitiveness and automatism. Students sometimes understand things but forget it the next day so repetitiveness will create automatism and that is how we learn.
  • To allow learners to follow their own pace. This depends on student pace – some are faster and some are slower.
  • To provide students with additional feedback and testing opportunities. Depending on whether we teach skills or fact we will be training, practicing or testing. For example what is the population of Germany? It is a fact – but if we ask which country is bigger, Germany or France, that is a skill.

How to design a gamelet?

First I need to know:

  • What are the pre-requisite skills, facts and ideas?
  • Are they real-world skills? We have to tell the students how they will use it in real life.
  • Does playing the game provide extensive practice of the skill?
  • Does the game include instructions or demonstrations that could help understand the skills?
  • Does it make the learner aware of the skills involved in the game?
  • Which important generalizations involves playing this game?
  • Does this game present comparable but contrasting situations or entities?
  • What proportion of the time learners spend on the game, represents processing this knowledge?

Learning with simulations

  • It is an animation with interaction. Simulation means students must interact not just watch.
  • Demonstration is not simulation
  • Observation can be wrongly interpreted – it is more for literature.
  • Engagement is the key. It has to be fun. You can have the best program and all but it is not fun and students will say ‘we learned something but just don’t do it again’. If you want them to play it again and again and again, it means it is engaging.
  • Goal tuned with difficulty levels. The levels mean whether they understood or not, and they need to pass something to move to the next. It is a reinforcement.
  • Partial reinforcement.
  • Progress toward the goal
  • Balance between chance and skill

Viewing some games:

Agent sheets:

http://www.agentsheets.com/index.html

Has been created for teachers so any teacher can use it and they have plenty of support for teachers.

Scalable game design: wiki to help in the creation of gamelets.

Phet: the moving man: interactive simulations especially for math and physics

http://phet.colorado.edu/simulations/sims.php?sim=The_Moving_Man

digital storytelling – again

So I attended another digital storytelling session. Interesting session but I have yet to look into the videos myself. I know I saw that site before and took a look at its main video, but did not quite get it. Now I think I understand more what that is all about. So.. without further ado, here are my notes:

Digital storytelling for enhanced faculty development

Presenters: Brett Christie, Sonoma State University and Lou Zweier, CSU

Digital storytelling for enhanced faculty development

Presenters: Brett Christie, Sonoma State University and Lou Zweier, CSU

Websites:

http://elixir.merlot.org
http://enact.sonoma.edu
http://pachyderm.nmc.org

slideshare.net (MIC 2009 Elixir-EnAct) for the slide presentation

brettchristieandlouzweierOverview of ELIXIR, EnAct, and CSU FDC, main goals and how case stories supports, case story defined etc.

What is a case story? An interactive multimedia presentation of innovative teaching practice. It integrates text, images, video and support resources to tell a story and demonstrate ‘how to’; integrates faculty, student, and faculty development perspectives to communicate educational and personal impact; stories are focused on a set of themes from a range of disciplines [so that faculty development people could use these].

What really are the challenges that faculty face? How are students affected by it?

ELIXIR case story themes: academic integrity, 1st day of classes, etc.

How are they made? Case story teams can include a faculty developer, a media producer, an instructional designer, and a project director:

  • A subject for the case is selected
  • A case scenario is developed and reviewed
  • Faculty and student interviews are conducted
  • Classroom and other illustrative footage is shot
  • Video footage review and editing
  • Formative review and feedback with web review page
  • Assembly of presentation with Pachyderm
  • Revisions and release

The theme leader coordinates and guides the case stories developed with that theme. Some teams may do storyboarding and some may not.

Website is at http://elixr.merlot.org/ He showed the video: http://pachyderm.cdl.edu/elixr-stories/tcd-business-math/

The cases are available for anyone to use.

Case story use for faculty development: the cases can be used

  • As a component of a F2F workshop eg. Course transformation
  • As a lead-in or follow-up to a F2F session eg. Knowledge surverys
  • As a component of faculty learning community process eg. Universal Design for Learning
  • As part of new faculty orientation: eg. First Day of Class [how do you show teachers how to make students excited on that first day about coming back the following week]

Faculty learning communities in higher education: another video on Merlot ELIXIR. We have interviews there with faculty etc. Faculty members sharing their course and getting feedback from peers.

Can other faculty make comments on those videos? This is something they will look at. There is a user-testing form that you can fill out so you can make suggestions about the project.

Look at the resources section in the ELIXIR on Merlot.

In the end he showed some very positive stats on the use of this project.

Lessons learned:

  • ‘how to’ is as important as ‘why’ in a good case story
  • Formative review during case story development is critical
  • Short clips with efficient narrative are preferred – 1-3 min
  • Support resources provide needed detail for implementation – handouts, guides, repots, links]
  • Student voice and ‘B Roll’ adds credibility and dimension
  • Usability of authoring tool and published presentation is critical

Closure:

  • Invitation to use our case stories
  • Invitation to make your own

session on digital storytelling

I was thinking of ways of integrating digital story telling in my curricula because it is very interesting. Since I teach technology, it poses a challenge. However this semester I will do that and let you know its outcome. That’s why I attended this session and it was interesting.

Digital Storytelling.

Presenter: Bernard Robin, University of Houston
Handout and website: http://digitalstorytelling.coe.uh.edu

bernardrobinEarly needs for DS: seeking meaningful uses of digital photography; wanted students to use digital images as a mode of communication and personal reflection; looking for a way to successfully integrate multimedia development into K-12 education.

Benefits of DS to students: when done right it helps them research content online [find and analyze info]; writing skills, organization skills, tech skills, presentation skills, interview skills, interpersonal skills, problem-solving skills.

Why does it work? Because we have reached the point where computers are powerful enough and available and software that helps you put all this together etc.

Types of digital stories:

  • Personal narratives
  • Stories based on historical events [eg. Abe Lincoln’s 2nd inaugural address]
  • Stories designed to inform or instruct people on a particular topic [eg. Examines history of pop-up books] They are more like digital media projects.

The 7 elements of digital storytelling

The center for digital storytelling developed these principles, so Robin added a few more such as

Language and grammar, clarity of voice, dramatic content, etc.

Challenges: trouble formulating a story/script; less interest in the storytelling; limited access to technology; inability to save from the internet; time consuming; copyright and intellectual property. The primary objection to using copyright information is if the copyright holder is losing then this does him/her harm and they have a case, but a student using items is all right for educational purposes.

Resources: Alan Levine’s 50 ways to tell a digital story.

What’s next?

Robin wants to: add more digital story examples, articles, research, etc., better training materials, a submit your own story option, more emphasis on the international aspect of digital storytelling/stories in multiple languages, more on DS in healthcare education and finally, a new dynamic database website.

voicethread workshop

I know this is a great tool and while it is greater for online classes, it is also good for hybrid classes. This was a hands-on workshop that lasted two hours.

Can you feel it? Enhancing social presence, personalization and community with Voicethread

Presenter: Michelle Pacansky-Brock; CSU, East Bay
Handouts could be downloaded from: http://mpbreflections.blogspot.com

Objectives: to evaluate VT’s effectiveness for fostering social presence, personalization and community in online learning and to demonstrate how to use it.

michelle

How do you engage your students in this personalized, interconnected, digital world they live in? are they engaged here in class? Am I really reaching them? In Blackboard, she felt she was very limited and could not do things she wanted to do. The challenge was to teach visually regardless of what we were teaching. No matter what she did they were not engaged. She did not reach them. That was challenging. Yet she knew that if she went outside Blackboard there is a web 2.0 boom – a dynamic community-oriented online community. She wanted to acknowledge that the world was changing and that it was time to change the way she taught as well. She wanted to encourage collaboration and foster community – that sense of being part of a group who is striving towards a shared goal where you encourage students to reach a goal that they will willingly participate in. That is what community is. Then she discovered VoiceThread.

VT is an online media output that could hold essentially any type of media but it’s strength is not in text, and allows people to make comments in 5 different ways – using voice (with a mic or phone) text, audio, or video with a webcam and share them with anyone. A VT allows group conversations to be collected and shared in one place from anywhere in the world.

There is also a ‘globalness’ in this tool because we are educating for a global society. What happens when we put students in touch with other people around the world – with students from other cultures etc. There is some great potential in this.

Sometimes she puts up pictures and lets students comment on those pictures – but she puts about 6 for example and asks them to comment on two. She always tells them not to repeat each other’s comments.

VoiceThread has of course accessibility issues – screen readers do not read it so that poses a problem. The point is that you need to choose your own tools to enhance your course.

Example of things you can create on vt: You can create a presentation using voicthread and let them comment on the presentation or on each slide. Provide a question or give them specific prompts and let them comment on it etc. Students could themselves present their material in vt.

New pedagogies emerged from using vt. She started to move to collaborative learning. Students were asked to provide definitions of certain concepts.

Participation in the application was important for student to learn from each other.

There is always an introductory slide which provides guidelines to students and what is expected of them. VT takes less of our time and the feedback we give to students is much better and it is constructive but also visual. There were fewer hurt feelings and greater collaboration, but might result in a higher grade [this would require a study].

You can embed the vt in other sites but it is not as effective because it needs to be seen on a larger scale. Vt also is planning to release a new version to let us reorder the comment threads. The comments are not time-stamped and that would be a good thing. The person who says the comment has the ability to delete it and as creator of the thread you have the ability to delete anyone’s.

More educational uses: discussion board alternative, visual and oral assessments etc.

There is a handout on her blog for the steps to create a voicethread.

Students pay nothing for the account but she recommends that as a teacher you need to pay for the pro-account which is $59.95/year. For the free account you can create only 3 voicethread.

Finally in the workshop there was a hands-on exercise on how to use it.